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BearPuuncher436

24 Game Reviews

9 w/ Responses

Really charming little game! I like how straight the cat puns are played, as well as the progressive quality increase of the music tracks, (Favorites are the tissue rap and the expert mode final boss track). Final boss is a little overtuned for my tastes but I'll probably finish it later just to get the last medal.

Continue developing the game

Really creative concept! The limited way in which you move makes clearing a simple room feel really satisfying.

Edit: Thank you for fixing the bug!

rickropes responds:

Thank you very much for reporting!

I've found the bug and it seemed like the only in that room, the blood particles made the boss crash after some time.

I've updated the game to fix this :)

Once I got the banana on top of the pink above ground tunnel system I tried to go back and collect the cherry but it was too high. I like the atmosphere though.

UPDATE: I replayed the game, cherry stopped being a cunt and I was able to play the rest of the game, it was nice (liked the little ending graphic) Really good music choice, helps keep the player calm when they're trying to collect a fruit. Overall was good, wish more games had this style.

Gattacaca responds:

You can get it when it drops down on the bounce.

This is fucking amazing

https://files.catbox.moe/8q24ei.png
109 spikes, 53 deaths. That's the best I think I can do.

EDIT: Got 111 spikes but the death count is 87. I think 112 or above is possible but you'd have to start squeezing in between spikes that are touching. (The gap in between the hitboxes themselves is there but it's extremely narrow.)
https://files.catbox.moe/x3ax0t.png

This game has a really unique and fun gimmick, being the dice. However, there are too many things that keep it from being great. One thing that feels incomplete is how the dice rolls, it's super inconsistent and awkward to control. It is almost never the same speed as you, it's either faster or slower than you. It is also affected by friction so even if you do get a good speed you will likely overshoot and die. Ironically enough it feels like a dice roll you have to get lucky in which is the very thing you wanted to avoid. Though I didn't find issues with the jumping and dashing mechanics of the dice, they were really fun actually.

Another thing that feels incomplete is the level design. The difficulty of the game is super inconsistent. Sometimes it's a nightmare hellfuck and other times it's easier than you'd expect. I watched the video you linked, and the procrastination really shows design wise. You should have took the full 48 hours of time to design the game, though you have a life out of designing games so I'm not gonna act like that's your fault. What broke the deal for me was the final screen. It puts a magnifying glass onto the flaws the game has. The pink bouncy cars don't work consistently, the rolling complaint I mentioned earlier was the most prevalent here. (Along with the spike lined tunnel with the overhang, that part is the only part I'm comfortable calling complete bullshit). The level of precision asked of the player on that screen was way too much out of reason. All that for a squirrel to spill and eat your coveted beans.

I don't know why I wrote a whole ass essay of a review. (I never do that here or elsewhere on the internet ever) but for some reason this game prompted me to write this much. I hope you reading this (if you got this far) doesn't ruin your day or discourage you from continuing to make games/make your doubt yourself. I just want you to know what you can improve on and not be left in the dark. If I had to say why I wrote all this is not because this game is bad, but a good game that is held back.

EDIT: I just watched your newest video. You seem to already be aware of the games flaws so sorry if reading this was repetitive. I'm glad you're already making strides to improve the game, as well as shooting for a steam release, that is ambition. I hope you enjoy your break and in the future make a great game!

J4cko16 responds:

Thank you so much for your review. I’ve been told that the dice is wacky and I don’t know what to do about it. Also that last room is supposed to be hell. I composed a whole song for it lol. This is a demo to see if ppl like my game, but the full game will be on steam and not feature the final challenge in level 3 it will be its own optional side level. I figured the demo was too easy so I wanted to make it hard at the last bit for veteran platformers. The spike tunnel on the room is consistent but requires master of the controls. But I am not expecting the average player to beat it. Also I switched between hard and easy levels throughout in attempt to give the player a break or at least that was my intention

EDIT: I figured out how to fix the dice, I will experiment then update the game if fixed!

You start out super slow and sluggish, like you're attached to a pole like a rubber band. Your bullets do jack shit, only getting decent after the 3rd upgrade or so. Enemies start out faster than you so if you're running away from one and another appears behind you you're gonna die guaranteed. The upgrades themselves arbitrarily vary between cost, sometimes reasonable, other times way too high. The thing is if you get lucky enough and are given the right upgrades at the right price it starts being a little fun, and then the game suddenly stops and you realize you can only go up to wave 9.

HOOOOOOOOOOOOOLLLLLLLLLYYYYYYYYYYYY SHIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!

CheeseBaron responds:

Wowza

Really good concept and execution! The only problem I've noticed is that the music doesn't start back up when you rematch, though I'm sure that's an easy fix. Everything else from the mechanics of the game to the sound effects is spot on.

Bear Puncher @BearPuuncher436

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Joined on 12/9/22

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